July 27, 2012

Well elaborated gamification introduction with 10 steps "How to gamify"  by Bart Hufen


Special: Trash Run Project outline which still needs sponsors
How can picking up trash at parks and forrests get engaging and fun? 
See the youtube video at the end of the presentation or view here: 




Updated M2 2012 research regarding Gamification effectiveness and Vendors portfolios


The most interesting facts:

- As expected the Gamification market will increase rapidly within the next years (2,8 Bil $ in 2016)
- Enterprise Gamification 38% ; Consumer market 62 %
- Presentation of Engagement, Loyalty, Commerce and Virality metrics